By smk2Jul 15, 5, 5 0. Help with installing a N Thread Tools Thread Tools. OP smk2 Member. Level 1. Joined: May 6, Messages: 20 Country:. I've been trying to install an Ocarina of Time Item Randomizer. I have remade or rather, redone the injection the. Found 34 IOS on this console. For the record, I have Nintendont working fine and I had been able to install.
Additionally, I deleted any channels that were taking up space on my Wii's internal space and I have blocks left which should be enough for Ocarina of Time? I'd like to avoid updating my Wii for sake of not messing anything up regarding IOS's and everything. Any help would be appreciated. Hope this is in the right section. Last edited by smk2Jul 15, Level 6.How To Play Ocarina of Time Randomizer on Wii + Homebrew Tutorial
Joined: Feb 13, Messages: Country:. The hell? Is that a fowarder? Most N64 game dumps should stuff like. An N64 rom shouldn't be. Last edited by FancyNintendoGamerJul 15, Sinon You can call me either Mike or Autumn.
Level 9. Joined: Sep 15, Messages: 1, Country:. Sinon Oh, I'm sorry. I though it was a fowarder for an emulator. All I can say is that has the custom rom be injected correctly? This message by FancyNintendoGamer has been removed from public view by xJul 15,Reason: Asking for warez. Jul 15, Show. This message by smk2 has been removed from public view by xJul 15,Reason: Providing warez, against rules. You must log in or sign up to post here. Show Ignored Content. Check for new posts. Draft saved Draft deleted.
Replies: 9 Views: Replies: 62 Views: 13,The data in the below table is pulled directly from the Ocarina of Time game data, attempts have been made to translate the data dumped into its significance at runtime.
Advanced Item and Location Tracker
Click a room find out all in-game plants, trees, rocks, bugs or fish in that room using the tools below. Alternatively, you can search for a specific flora or various types to have them marked across the map. Alternatively, you can search for a specific container or various types to have them marked across the map. Alternatively, you can search for a specific enemy or number of enemies to have them marked across the map.
The goal of this Interactive World Map for The Legend of Zelda: Ocarina of Time is to provide a visual guide or table of contents to most of the useful internal game data that we're aware of. Using this data, the hope is that runners and perhaps just Ocarina of Time enthusiasts will have better access to the technical information about the game.
Building on the backs of the many talented contributors to these data sources, this map should hopefully make their work accessible to a much wider audience.
This project wouldn't be possible without the amazing resources provided by the various Ocarina of Time hackers out there:. While I consider this my data visualization masterpiece, check out my prior Ocarina of Time related infographics:. ROM Data Output The data in the below table is pulled directly from the Ocarina of Time game data, attempts have been made to translate the data dumped into its significance at runtime.
Nature Click a room find out all in-game plants, trees, rocks, bugs or fish in that room using the tools below Alternatively, you can search for a specific flora or various types to have them marked across the map.
Location Nature Nature Search. Crates, Pots, and Boxes Click a room find out all in-game containers in that room using the tools below Alternatively, you can search for a specific container or various types to have them marked across the map.
Location Containers Container Search. Enemies Click a room find out all in-game enemies in that room using the tools below Alternatively, you can search for a specific enemy or number of enemies to have them marked across the map. Location Enemies Enemy Search. Learn to use the map with this video Building on the backs of the many talented contributors to these data sources, this map should hopefully make their work accessible to a much wider audience.
This project wouldn't be possible without the amazing resources provided by the various Ocarina of Time hackers out there: Beautiful Map Images by Peardian Data extraction from game ROM provided by MzxRules And the amazing glitch database from RainingChain And everyone who has contributed to the well-organized data sheets about Ocarina of Time Open Modal.Happy birthday Card Hunter!
The Loot Fairy will be visiting every single adventure as part of the festivities. Yeah, what it says on the tin basically! Click here to open up a thread with current submissions. The Loot Fairy goes around to one module per day and enchants that module to produce better loot upon completion. When you beat the last map of an enchanted module, you get two guaranteed rare or better items!
The only thing is, we don't know which module has been enchantedunless someone finds the Loot Fairy and reports its presence. The purpose of this website is to help Loot Fairy Patrollers coordinate and share the Fairy's location with all Card Hunters. Q: I want to participate in the hunt! How do I report my findings? A: Unfortunately, due to the magnificent efforts of trolls, I've had to make the site harder to use.
Click the patrol button or this link to go to the password-protected tracker page.
From there you'll be able to report your findings and help pinpoint the Loot Fairy. A: Oh, you'll know. Q: Can I get enchanted loot even if it's my first time completing a module? A: Yes! Q: Can I get the Loot Fairy while playing with friends? A: YES! If you find the Loot Fairy while playing co-op, you and your friend s will get 2 extra rare or better items in your enchanted chests! A: Yes, but only if you have unlocked the Treasure Hunt in question.
If you are playing it via co-op because your team leader has purchased it, but you haven't, you won't find the Loot Fairy. Q: What are the drop rates? A: Minimum drop is uncommon. There are two guaranteed rare or better items in each Fairy Chest. On average, the Fairy Chests contain roughly.
The data that produced these figures can be found here. As we get more data, we'll try to bring you more accurate stats. Q: There's a bug on this page. Want to help us find the Loot Fairy? Attention, Card Hunters! Sep Card Hunter celebrates its 4th birthday! When will the Loot Fairy move next? Caverns of the Troglodytes.
The Wizard's Workshop. Dungeon of the Lizard Priest. Rescue From Shieldhaven Prison.A new set of Knight Challenges? From writing, to research, to images, find your preferred way to contribute with our sixth theme: Lightning! Latest Announcements. Deku Seed Bullet Bag. Big Deku Seed Bullet Bag.
Biggest Deku Seed Bullet Bag. Lon Lon Milk Half Bottle. Stone of Agony OoT. Shard of Agony OoT3D. Broken Giant's Knife. World's Finest Eye Drops. Sign In. From Zelda Wiki, the Zelda encyclopedia. Jump to: navigationsearch. Child Era Adult Era.
Inventory Items. Ocarina of Time. Fairy Slingshot. Farore's Wind. Nayru's Love. Bottle x4. Goron's Bracelet. Biggest Bomb Bag.
Adult's Wallet. Giant's Wallet. Kokiri's Emerald.Login Sign Up. Registration for the tournament starts NOW! Signups are open until November 9th and the tournament itself will start November 23rd. Similar to last tournament, we will be having a qualifying stage and a bracket stage, with some adjustments made to both of them. Many of the matches, including all qualifiers, will be streamed live on our Twitch channel: twitch. Summer is coming to a close, but ZSR is heating up.
Hey everyone! The ZSR Marathon is over. After months of preparation, design and coding work we are incredibly proud of what all of us as a community accomplished. Hello everyone, We just wanted to update you on everything that has happened to ZSR today.
First off, Narcissa Wright originally bought and still owns the "zeldaspeedruns. For the past several years, she has simply pointed the domain to ZSR's server, which has operated independently for many years now.
As of this morning, that is no longer true, and the domain points elsewhere. The current ZSR staff has no control over this, and was not part of this decision. World Records rcdrone Simpoldood wqqqqwrt SeYsEy authorblues Usui Douggernaught Zudu vlackSR Raggen Drenn Drenn golderzoa xxshawn Demon9 Zmaster91 vlackSR Demon9 benstephens as-as ZeldaCubed sva mralberto TheLegendofZaheer Tricourage iwabi74 Jacquaid sketodara Samura1man.
Twitter Tweets by zeldaspeedruns. Read More. ZeldaSpeedRuns Marathon Hey all!This program takes The Legend of Zelda: Ocarina of Time and randomizes the locations of the items for a more dynamic play experience. Proper logic is used to ensure every seed is possible to complete without the use of glitches and will be safe from the possibility of softlocks with any possible usage of keys in dungeons.
The items that randomize currently are all items within chests including those in grottos, items given as rewards by NPCs including from minigames and Deku Scrub salesmen, the items given by freestanding Pieces of Heart, Heart Containers, and Keys, and the items obtained when getting the Bottle and the Fire Arrows at Lake Hylia. All dungeons will always have the same number of Maps, Compasses, Small Keys, and Boss Keys they had in the original game, but which chests within those dungeons have those things is random.
The item pool will contain a Biggoron Sword that will not interfere with Medigoron's sale of the Giant's Knife which is always vanillaand a randomly selected adult trading quest item other than the Odd Potion will be somewhere in the item pool. Certain types of items are now "progressive", meaning that no matter what order the player encounters these items they will function as a series of upgrades.
The following item types will be progressive chains:. To be more clear about which NPC items are shuffled, it's only the one time permanent item rewards for the most part like NPCs who originally gave Pieces of Heart or inventory items. The only exception is that even though in vanilla the reward for 40 Gold Skulltulla Tokens was just 10 Bombchus that is still a randomized reward in randomizer but the rupees for all Gold Skulltulla Tokens is not randomized so the most tokens that could be required to complete a seed is As a mercy to the player, the Ocarina Memory Game in the Lost Woods will start on the final round as that minigame was very long originally, the three day wait on the Claim Check is removed, Bombchu Bowling will have a fixed sequence of prizes that is of maximum convenience to the player, Dampe's Gravedigging Tour will always be won on the first dig, and the fishing minigame is made much simpler 8 lb fish for child now, 10 lb for adult.
Additionally, any NPC who gives a trading quest item either for the child or for the adult other than Anju's initial gift as an adult does not have a randomized reward, and as a design decision, the Fairy Ocarina and Ocarina of Time are not randomized.
A special note is needed for the six Great Fairy Fountains scattered across Hyrule. All six of these fountains now give random item rewards, and the magic and life upgrades can now be found as normal items scattered around the world.
Happy hunting! The Ocarina songs are shuffled in a pool amongst themselves, and each learn spot will still have the original conditions it has always had. These conditions may not have all been obvious, but here are some high points. Saria will teach her song after completing the events in the Castle Courtyard. The warp songs can mostly only be learned by an adult, but the location for Requiem of Spirit is available for even a child if the Desert Colossus can be reached.
Ocarina of Time
Speaking of Medallions, each boss in the eight main dungeons will drop a random Spiritual Stone or Medallion, and instead of the Light Medallion being granted by the now removed "becoming an adult" cutscene, the player will start every seed with a random Spiritual Stone or Medallion.
The pedestal in which the Spiritual Stones rest in the Temple of Time has hint text pointing to the locations of the Spiritual Stones and Medallions. A child will be able to read hints for the Spiritual Stones while an adult will be able to read hints for the Medallions.
To be very clear on this point, while the rewards for up to 50 Gold Skulltulla Tokens are randomized, the tokens themselves are not. As a service to the player in this very long game, many cutscenes have been greatly shortened or removed and text is as often as possible either omitted or sped up.
We have been as thorough as our exploration of the game and various technical limitations will allow to make the parts of the game where you're watching and reading as short as possible to make as much of your time with this randomizer as possible actual gameplay.
I'm sure someone somewhere will miss the owl's interjections; to that person, I'm sorry I guess? A few bugs or other undesirable behaviors in the original game have been fixed. Of note, obtaining the Poacher's Saw will no longer prevent the player from obtaining the reward in the Deku Theater for showing the Mask of Truth, and becoming an adult will not automatically equip the child with the Kokiri Sword.
Sheik will no longer prevent the player from returning to childhood before obtaining the Forest Medallion. Princess Ruto will never disappear from Jabu Jabu's Belly, and the condition for the Castle Courtyard being sealed off is now completing the events within as opposed to seeing the Ocarina of Time be thrown into the moat. One small detail that is important to know is that the locked door in the Fire Temple leading to the section with the Boss Key Chest is removed. This was necessary due to the original design of the Fire Temple assuming that the player could not possibly have the Hammer before unlocking the doors leading into the depths of the dungeon.
This is obviously not true in randomizer, and of all possible solutions to this problem, this seemed the least disruptive. A full clear of the Fire Temple will simply result in the player having one extra Small Key. To be clear about the logic rules of what can be where, the randomizer will ensure a glitchless path through the seed will exist, but the randomizer will not prevent the use of glitches for those players who enjoy that sort of thing though we offer no guarantees that all glitches will have identical behavior to the original game.
Glitchless can still mean that clever or unintuitive strategies may be required involving the use of things like Hover Boots, the Hookshot, or Scarecrow's Song that may not have been important options in the original game.
The Lens of Truth is guaranteed available and useable before completion of the Treasure Chest Game is required or before walking through any invisible objects or opening any invisible chests is required with the exception of the one invisible wall that is required to enter the Bottom of the Well as the original game required passing that invisible wall to reach the Lens of Truth.
One last detail is that the menu is now more like the Majora's Mask menu in that the player can move the cursor through empty spaces. This fixes a major problem from the original game in that certain combinations of items would create menu shapes that would be impossible to fully menu through.
Search this site. Report abuse.Right clicking on locations will enter "marking" mode. The next location you click on will be connected to this entrance. Location is unavailable, but you can see what it holds. Location has been marked with something important. Location has been marked with something important and is done. Highlighted location points to the same cave as this location.
Vanilla highlighted location cave is at this location. Location is a regular door to a single entrance cave. Location is an outdoor item, a fetch quest or NPC. Location is a multi entrance cave or dungeon.
Close Reset. Type Item Entrance. Close Save options. How to Clicking on items will mark them as found and update the matching locations accordingly.
Left clicking on locations will mark them as done. Color legend Location is unavailable Location is available Location is unavailable, but you can see what it holds. Location has been marked with something important Location has been marked with something important and is done Highlighted location points to the same cave as this location Vanilla highlighted location cave is at this location Location has been done Shape legend Location is a regular door to a single entrance cave Location is an outdoor item, a fetch quest or NPC Location is a multi entrance cave or dungeon Location is a hole to fall into.
Door name Cave name Exit name Added time. Unvisited Doors Region. Unvisited Caves Item count.